hey there victor... reallly like the rig that you have there... i would like to know if you can make this rig avalable for demoreel animation ..... i really wanna animate the first rig that you show in this demo.
Hey Ryan, there are a bunch of new features as well as variations to the existing ones. Just to name a few: the new rig is completely adaptable to any character, has ik fingers, elbow/knee pinning, better limb bending, new secondary face deformers, a new blendshape mixing system, etc.
hey man, i would like to know talk with you. i have one character. and well i want to have a character with this kind of flexibiliti. i would like to now the cost. cactulin@hotmail.com
That sounds great! Anonymous above had a good point. Will you make it available online for purchase, like The Setup Machine 2' by Anzovin Studioshe Setup Machine 2' by Anzovin Studios?
Hi guys! I have started to re-activate this blog. The actual motivation is that I'm almost ready to distribute the businessman rig, for free! I'm currently fine-tuning it, and in a matter of days you will be able to upload it from this site.
My name is Julio and I'm studying rigging and i just saw your rigging... congrats !! Your work is amazing !!
I'm with a problem in my rigging and I would like to know if you can help me with this.
I'm trying to do the same kind of ik/fc auto-snap. I did a mult parent constraint... I select a empity node of the world, the head's controller, hip's controller and finally the IK controller, than I apply a parent constraint.
The problem is: I set the constraint to follow my head, so I move the head... When I change my constraint to follow the world (for exemple), a offset happens !! Because the IK go for the absolute place, and don't work of relative way.
In your video, you change all the time the constraint follow and don't happens offsets.
Could you please give a light with this ? I'm really trying hard make my rigging work, but i don't have idea what I should do.
Hi Victor! I am a big fan of this rig. I saw this rig long time ago, and just bumped into it again in youtube. when are you planning to release this business man rig? I wish i can animate that rig!!
Hey Victor Nice Setup you are truly an Inspiration... It will b really great from ur side if u can share how to make the face GUI.. or u can just give the idea alone... i am new to MEL nd has searched all cmnds in mels maya doc. but was not able to find those type sliders and box...
Thanks For the help Sidh :) www.dreamchazer.weebly.com
I'm sorry if I'm being rude. It's that I really like the look of your Business Man Rig, and I was wondering how the rig fixing was going? It looks like such an awesome fun rig to animate, I would really like the opportunity to animate it when it comes out. I'm truly sorry if I'm bothering you. I'm looking forward to the rig coming out.
Welcome and many thanks for visiting my blog. I am a Character Setup artist from Barcelona, Spain. I've been working in the 3d animation industry for over 17 years, doing all kind of character rigs for commercials, short films, games and features. Hope you'll enjoy the visit and feel free to leave your comments!
hey there victor...
ReplyDeletereallly like the rig that you have there...
i would like to know if you can make this rig avalable for demoreel animation .....
i really wanna animate the first rig that you show in this demo.
-wattana.
Increible trabajo !
ReplyDeleteWhat's are the new features compared to your old rig?
ReplyDeleteHey Ryan, there are a bunch of new features as well as variations to the existing ones. Just to name a few: the new rig is completely adaptable to any character, has ik fingers, elbow/knee pinning, better limb bending, new secondary face deformers, a new blendshape mixing system, etc.
ReplyDeletehey man, i would like to know talk with you. i have one character. and well i want to have a character with this kind of flexibiliti. i would like to now the cost. cactulin@hotmail.com
ReplyDeleteThat sounds great! Anonymous above had a good point. Will you make it available online for purchase, like The Setup Machine 2' by Anzovin Studioshe Setup Machine 2' by Anzovin Studios?
ReplyDeletehttp://features.cgsociety.org/story_custom.php?story_id=5478&page=2
Or any chance you make a DVD on Rigging training? That would be awesome.
ReplyDeletevitor hi could you tell me who is this song that you used?
ReplyDeleteHi guys! I have started to re-activate this blog. The actual motivation is that I'm almost ready to distribute the businessman rig, for free!
ReplyDeleteI'm currently fine-tuning it, and in a matter of days you will be able to upload it from this site.
Spread the word!
Bump!
ReplyDeletehi
ReplyDeletevictor.
Amazing rig, have fallen in love with this rig. Is this rig available for animators fro demo reel purpose.
thanks
saurabh
Wonderful work Victor, I'm looking forward to play with the businessman rig!
ReplyDeleteImpresionante tu trabajo, Víctor.
ReplyDeleteYa estoy deseando ver ese nuevo reel :-)
Felicidades.
fantastic work ! thank you Victor to share this with us !!
ReplyDeleteAwesome work!!! I'm wondering though about the music, could you share the artist and title name? thanks
ReplyDeletehey! for those asking about the music, it's the main theme in the soundtrack of the movie Little Miss Sunshine. Cheers!
ReplyDeleteHi Victor.
ReplyDeleteMy name is Julio and I'm studying rigging and i just saw your rigging... congrats !! Your work is amazing !!
I'm with a problem in my rigging and I would like to know if you can help me with this.
I'm trying to do the same kind of ik/fc auto-snap.
I did a mult parent constraint... I select a empity node of the world, the head's controller, hip's controller and finally the IK controller, than I apply a parent constraint.
The problem is: I set the constraint to follow my head, so I move the head... When I change my constraint to follow the world (for exemple), a offset happens !! Because the IK go for the absolute place, and don't work of relative way.
In your video, you change all the time the constraint follow and don't happens offsets.
Could you please give a light with this ?
I'm really trying hard make my rigging work, but i don't have idea what I should do.
my email is: julio.modesti@gmail.com
Thanks
Hi Victor!
ReplyDeleteI am a big fan of this rig. I saw this rig long time ago, and just bumped into it again in youtube.
when are you planning to release this business man rig? I wish i can animate that rig!!
Hey Victor Nice Setup you are truly an Inspiration... It will b really great from ur side if u can share how to make the face GUI.. or u can just give the idea alone... i am new to MEL nd has searched all cmnds in mels maya doc. but was not able to find those type sliders and box...
ReplyDeleteThanks For the help
Sidh :)
www.dreamchazer.weebly.com
hi victor,
ReplyDeletethe whole community is waiting for your rig to be free.
thanks agains.
Even if is not for free Victor! Just put that rig out man! :)
ReplyDeleteAnyway, great rig you create. Congrats.
Hey Victor,
ReplyDeleteI sent you an email the other day, and I was wondering if you've had the chance to take a look.
Thank you very much.
Regards
Richard
May I ask if this rig is blend-shape-based or joint-based facial rig? If it is blend-shape-based. How many shapes you need to create a rig like this?
ReplyDeleteHey Victor,
ReplyDeleteI'm sorry if I'm being rude. It's that I really like the look of your Business Man Rig, and I was wondering how the rig fixing was going? It looks like such an awesome fun rig to animate, I would really like the opportunity to animate it when it comes out. I'm truly sorry if I'm bothering you.
I'm looking forward to the rig coming out.
Thanks for understanding.
Regards
Richard
That Non-roll shoulder setup is awesome!
ReplyDeleteI read yr explanation at cgsociety forum, but as a Maya rookie myself, it sounded alien.
Can you break it down for me_
I love a good video about rigging! Thanks for sharing!
ReplyDelete